February 01, 2012

[OIM]OracleIdentityManager¡§¥ê¥½¡¼¥¹¼èÆÀÊÔ

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OIM¡§Oracle Identity Manager 

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¡ÊUSRɽ¡ËUSR.USR_KEY¡¡¡á¡¡OIU.USR_KEY¡¡¡ÊOIUɽ¡Ë

¡ÊOIUɽ¡ËOIU.OBI_KEY¡¡¡á¡¡OBI.OBI_KEY¡¡¡ÊOBIɽ¡Ë

¡ÊOBIɽ¡ËOBI.OBJ_KEY¡¡¡á¡¡OBJ.OBJ_KEY¡¡¡ÊOBJɽ¡Ë
¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡á¡¡OST.OBJ_KEY¡¡¡ÊOSTɽ¡Ë



´ðËÜŪ¤Ê¥Ç¡¼¥¿¤Î¼è¤êÊý¤Ï¡¢USRɽ¤Î¡Ö¥æ¡¼¥¶ID¡×¥«¥é¥à¡ÊUSR.USR_LOGIN¡Ë¤µ¤¨
¼è¤ì¤ì¤Ð¡¢¾åµ­¤Î¥­¡¼¤ò¸µ¤Ë¡¢°ú¤±¤ë¹½Â¤¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹

Îã¡§
¤½¤Î¥æ¡¼¥¶¤ËɳÉÕ¤¤¤Æ¤¤¤ë¥ê¥½¡¼¥¹Ì¾¤Î¼èÆÀ
¡¡OBJ.OBJ_NAME

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¡¡OST.OST_STATUS


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select distinct obj.OBJ_NAME
from usr, oiu, obi, obj, ost
where
usr.USR_KEY = (
select usr.USR_KEY
from usr
where usr.USR_LAST_NAME = 'ÍÚ'
)
and usr.USR_KEY = oiu.USR_KEY
and oiu.OBI_KEY = obi.OBI_KEY
and obi.OBJ_KEY = obj.OBJ_KEY
and obi.OBJ_KEY = ost.OBJ_KEY
and ((ost.OST_STATUS = 'Enabled') or (ost.OST_STATUS = 'Provisioned'))


·ë²Ì¡§
¡¡OBJ_NAME
---------------------------------
¡¡SampleResource1
¡¡SampleResource4


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¤¢¡¢¤â¤Á¤í¤ó¡¢UPDATEʸ¤Ï½ñ¤¤¤¿¤é¥À¥á¤Ç¤¹¤è¤Ã¡ª¡ª
¥ª¥é¥¯¥ë¤µ¤ó¤«¤é¥µ¥Ý¡¼¥È¤µ¤ì¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤¦¤ó¤Ç

¤¢¤È¡¢¤³¤ÎSELECTʸ¤ò½ñ¤«¤Ê¤¤¤Ç¡¢Java¤Î£Á£Ð£É¤òÍѤ¤¤Æ¼èÆÀ¤¹¤ëÊýË¡¤â¤¢¤ê¤Þ¤¹

 import java.util.logging.Logger;
import Thor.API.Operations.tcUserOperationsIntf;
import Thor.API.tcResultSet;

private Logger log; // ¥í¥°µ­ºÜ

// ------------------------------------------------
// ¥æ¡¼¥¶£É£Ä¤ò¼è¤ë½èÍý
// ------------------------------------------------
{
long key = 0;
tcResultSet rs = null;
HashMap map;

log = Logger.getLogger( str );

map = new HashMap();
map.put( "Users.User ID", "0123" );

try{
tcUserOperationsIntf t_user; // ¶¦Ä̤Υ桼¥¶¡¼Áàºî
rs = t_user.findUsers( map );

if(( rs == null )||( rs.isEmpty())){ // ¥Ì¥ë¤Ý¤À¤·¥æ¡¼¥¶¥Ç¡¼¥¿¤â¤Ê¤¤
log.warning( "¥Ç¡¼¥¿Ìµ¤¤¤è" );
}else{
if( rs.getRowCount() == 1 ){ // ¤Á¤ã¤ó¤È£±¤Ä¤À¤±¤¢¤ë¾ì¹ç
key = rs.getLongValue( Defines.OIM_USER_KEY );
log.info( "¥æ¡¼¥¶£É£Ä¡§" + key );
}else{
// ¤Ê¤¼¤«Ê£¿ô¤¢¤Ã¤¿¤Î¤ÇNG
log.warning( "¥æ¡¼¥¶£É£Ä¤¬¤Ê¤ó¤À¤«ÉÔÀµ¤Ç¤¹¤è" );
}
}
}catch( Exception e ){
// ¾ðÊó¼èÆÀ¤Ç¤­¤º
log.warning( "¥æ¡¼¥¶£É£Ä¤¬¼è¤ì¤Ê¤¤¤è" );

}finally{
try{
if( rs != null ){
rs = null;
}
}catch( Exception e ){
// ½ªÎ»½èÍý¤ò¼ºÇÔ¤·¤¿
log.warning( "½ªÎ»½èÍý¤Ë¼ºÇÔ¤·¤Æ¤ë¤è" );
}
}
}

// ------------------------------------------------
// ¥æ¡¼¥¶¤Ëɳ¤Ä¤¯¥ê¥½¡¼¥¹¥ª¥Ö¥¸¥§¥¯¥È¤ò£Ç£å£ô
// ¥×¥í¥Ó¥¸¥ç¥Ë¥ó¥°ºÑ¤ß¤Î¤â¤Î¤Ï¤É¤ì¡¼¡©
// ------------------------------------------------
{
long obj_num, i;
String tmp_str;

try{
// ¥æ¡¼¥¶¥­¡¼¤«¤é¥æ¡¼¥¶¤Î»ý¤Ä¥ª¥Ö¥¸¥§¥¯¥È¤ò¼èÆÀ
rs = t_user.getObjects( key );
obj_num = rs.getRowCount();
log.info( "»ý¤Ã¤Æ¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Î¿ô: " + obj_num );

for( i = 0; i < obj_num; i ++ ){
rs.goToRow( i );

log.info( i + ":" );
log.info( rs.getStringValue( "Objects.Name" ).toLowerCase());
log.info( rs.getStringValue( "Objects.Object Status.Status" ).toLowerCase());

// ¤³¤Î¥ê¥½¡¼¥¹OBJ¤Î¥¹¥Æ¥¤¥¿¥¹¤Ï¡©
// ¾®Ê¸»ú¤Ë¤·¤È¤¯
tmp_str = rs.getStringValue( "Objects.Object Status.Status" ).toLowerCase();

if(( tmp_str.indexOf( "provisioned" )>= 0 )||
( tmp_str.indexOf( "enabled" )>= 0 )){
;
}else{
// ¥×¥í¥Ó¥¸¥ç¥Ë¥ó¥°ºÑ or Éü³è¤Î¥ê¥½¡¼¥¹OBJ¤Ç¤Ï¤Ê¤¤¤ß¤¿¤¤
continue;
}

// ¤³¤ì¤Ç¡¢¤µ¤Ã¤­¤Î£Ó£Ñ£Ì¤ÈƱ¤¸¤â¤Î¤¬¼èÆÀ¤Ç¤­¤ë
log.info( "Obj num[" + i + "]" + rs.getStringValue( "Objects.Name" ));

break;
}

}catch( Exception e ){
log.warning( "¤Ê¤ó¤«¥¨¥é¡¼µ¯¤­¤¿¤ß¤¿¤¤" );

}finally{
try{
if( rs != null ){
rs = null;
}
}catch( Exception e ){
log.warning( "¤Þ¤¿½ªÎ»½èÍý¤Ë¼ºÇÔ¤·¤Æ¤ë¤è" );
}
}
}

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January 19, 2012

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January 02, 2012

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December 22, 2011

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>bootstrap.bat

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execnt.c(31) : fatal error C1083: Cannot open include file: 'tlhelp32.h': No such file or directory

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¡¡¡¡http://stackoverflow.com/questions/tagged/boost?sort=votes&pagesize=15 

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//
// MainPage.xaml.cpp
// Implementation of the MainPage.xaml class.
//

#include "pch.h"
#include "MainPage.xaml.h"
#include "boost\random.hpp"
#include "sstream"
#include "string"


using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Data;
using namespace Application3;

MainPage::MainPage()
{
InitializeComponent();
}

MainPage::~MainPage()
{
¡¡¡¡
}

void Application3::MainPage::Button_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
¡¡¡¡boost::mt19937 rand;
¡¡¡¡boost::uniform_int<> distribution(1, 6);
¡¡¡¡std::stringstream ss;
¡¡¡¡ss << distribution(rand);
//¡¡¡¡text10->Content = "123";
¡¡¡¡text10->Content = ss.str();
}

//
// MainPage.xaml.h
// Declaration of the MainPage.xaml class.
//

#pragma once

#include "pch.h"
#include "MainPage.g.h"

namespace Application3
{
public ref class MainPage
{
public:
MainPage();
~MainPage();
¡¡¡¡private:
¡¡¡¡¡¡¡¡void Button_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
¡¡¡¡};
}

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haruka_sao at 23:01¨¢¥³¥á¥ó¥È(0)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢C++¡ÃWindows8 ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª

December 15, 2011

[Silverlight]Silverlight5¤Î3D¥×¥í¥¸¥§¥¯¥È¡Ê£²¡Ë

[Silverlight]Silverlight5¤Î3D¥×¥í¥¸¥§¥¯¥È¡Ê£±¡Ë¤Î³¤­¤Îµ­»ö¤Ç¤¹

Scene¥¯¥é¥¹¤¬ÉÁ²è½èÍý¤Î¼ÂÂ֤Ǥ¹



Scene.cs
using System.Windows.Controls;
using System;
using System.Windows.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Silverlight3dApp
{
public class Scene : IDisposable
{
#region Fields

readonly DrawingSurface _drawingSurface;
readonly ContentManager contentManager;
readonly Cube cube;

float aspectRatio;
float rotationAngle;

#endregion

#region Properties

public ContentManager ContentManager
{
get
{
return contentManager;
}
}

public GraphicsDevice GraphicsDevice
{
get
{
return GraphicsDeviceManager.Current.GraphicsDevice;
}
}

#endregion

#region Creation

public Scene(DrawingSurface drawingSurface)
{
_drawingSurface = drawingSurface;

// Register for size changed to update the aspect ratio
// ¡ú²èÌÌ¥µ¥¤¥º¤¬ÊѤï¤Ã¤¿»þ¤Î¥¢¥¹¥Ú¥¯¥ÈÈæ¤Î·×»»
_drawingSurface.SizeChanged += _drawingSurface_SizeChanged;

// Get a content manager to access content pipeline
contentManager = new ContentManager(null)
{
RootDirectory = "Content"
};

// Initializing variables
cube = new Cube(this, 1.0f);
}

#endregion

#region Methods

void _drawingSurface_SizeChanged(object sender, System.Windows.SizeChangedEventArgs e)
{
aspectRatio = (float)(_drawingSurface.ActualWidth / _drawingSurface.ActualHeight);
}

public void Draw()
{
// ¡úÆ©»ëÊÑ´¹¤ÎÉôʬ
// Clear surface
GraphicsDeviceManager.Current.GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, new Color(0.2f, 0.2f, 0.2f, 1.0f), 1.0f, 0);

// Compute matrices
Matrix world = Matrix.CreateRotationX(rotationAngle) * Matrix.CreateRotationY(rotationAngle);
Matrix view = Matrix.CreateLookAt(new Vector3(0, 0, -5.0f), Vector3.Zero, Vector3.UnitY);
Matrix projection = Matrix.CreatePerspectiveFieldOfView(0.85f, aspectRatio, 0.01f, 1000.0f);

// Update per frame parameter values
cube.World = world;
cube.WorldViewProjection = world * view * projection;

// Drawing the cube
cube.Draw();

// Animate rotation
rotationAngle += 0.05f;
}

public void Dispose()
{
_drawingSurface.SizeChanged -= _drawingSurface_SizeChanged;
}


#endregion
}
}

Scene.cs¤ÏÉÁ²è´Ø·¸¤Ç¤·¤¿
¼¡¤ÎCube.cs¤Ï¥â¥Ç¥ë´Ø·¸¤Ç¤¹
º£²ó¤Î¾ì¹ç¤Ï¡¢Î©ÊýÂΡʥ­¥å¡¼¥Ö¡Ë¤ÎºîÀ®¤Ç¤¹


Cube.cs
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Silverlight3dApp
{
public class Cube
{
#region Fields

readonly Scene scene;
readonly GraphicsDevice graphicsDevice;
readonly VertexBuffer vertexBuffer;
readonly IndexBuffer indexBuffer;
readonly SilverlightEffect mySilverlightEffect;
readonly SilverlightEffectParameter worldViewProjectionParameter;
readonly SilverlightEffectParameter worldParameter;
readonly SilverlightEffectParameter lightPositionParameter;

#endregion

#region Properties

public int VerticesCount { get; private set; }
public int FaceCount { get; private set; }

public Matrix World
{
set
{
worldParameter.SetValue(value);
}
}

public Matrix WorldViewProjection
{
set
{
worldViewProjectionParameter.SetValue(value);
}
}

public Vector3 LightPosition
{
set
{
lightPositionParameter.SetValue(value);
}
}

#endregion

#region Creation

public Cube(Scene scene, float size)
{
this.scene = scene;
this.graphicsDevice = scene.GraphicsDevice;
this.mySilverlightEffect = scene.ContentManager.Load("CustomEffect");

// Cache effect parameters
worldViewProjectionParameter = mySilverlightEffect.Parameters["WorldViewProjection"];
worldParameter = mySilverlightEffect.Parameters["World"];
lightPositionParameter = mySilverlightEffect.Parameters["LightPosition"];

// Init static parameters
this.LightPosition = new Vector3(1, 1, -10);

// Temporary lists
List vertices = new List();
List indices = new List();

// A cube has six faces, each one pointing in a different direction.
Vector3[] normals =
{
new Vector3(0, 0, 1),
new Vector3(0, 0, -1),
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, -1, 0)
};

// Create each face in turn.
foreach (Vector3 normal in normals)
{
// Get two vectors perpendicular to the face normal and to each other.
Vector3 side1 = new Vector3(normal.Y, normal.Z, normal.X);
Vector3 side2 = Vector3.Cross(normal, side1);

// Six indices (two triangles) per face.
indices.Add((ushort)vertices.Count);
indices.Add((ushort)(vertices.Count + 1));
indices.Add((ushort)(vertices.Count + 2));

indices.Add((ushort)vertices.Count);
indices.Add((ushort)(vertices.Count + 2));
indices.Add((ushort)(vertices.Count + 3));

// Four vertices per face.
Vector4 color = new Vector4(0, 1, 0, 1);
vertices.Add(new VertexPositionColorNormal((normal - side1 - side2) * size / 2, normal, color));
vertices.Add(new VertexPositionColorNormal((normal - side1 + side2) * size / 2, normal, color));
vertices.Add(new VertexPositionColorNormal((normal + side1 + side2) * size / 2, normal, color));
vertices.Add(new VertexPositionColorNormal((normal + side1 - side2) * size / 2, normal, color));
}

// Create a vertex buffer, and copy our vertex data into it.
vertexBuffer = new VertexBuffer(graphicsDevice, VertexPositionColorNormal.VertexDeclaration, vertices.Count, BufferUsage.None);

vertexBuffer.SetData(0, vertices.ToArray(), 0, vertices.Count, VertexPositionColorNormal.Stride);

// Create an index buffer, and copy our index data into it.
indexBuffer = new IndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, indices.Count, BufferUsage.None);

indexBuffer.SetData(0, indices.ToArray(), 0, indices.Count);

// Statistics
VerticesCount = vertices.Count;
FaceCount = indices.Count / 3;
}

#endregion

#region Methods

public void Draw()
{
foreach (var pass in mySilverlightEffect.CurrentTechnique.Passes)
{
// Apply pass
pass.Apply();

// Set vertex buffer and index buffer
graphicsDevice.SetVertexBuffer(vertexBuffer);
graphicsDevice.Indices = indexBuffer;

// The shaders are already set so we can draw primitives
graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, VerticesCount, 0, FaceCount);
}
}

#endregion
}
}
¤³¤ÎÉôʬ¤Ç¥â¥Ç¥ë¤òºî¤Ã¤Æ¤¤¤Þ¤¹
¿§¡¹£³£Ä¥â¥Ç¥ë¤ÎÃ챤¬É¬ÍפÊÉôʬ¤Ç¤¹¤¬
¥Ý¥¤¥ó¥È¤ÏÀÖ»úÉôʬ¤ÎÆÉ¤ß¹þ¤ß¤Î  SilverlightEffect  ¤È¸À¤¦¿·¤·¤¤¥¯¥é¥¹¤Ç¤¹
º£²ó¤ÎToolkit¤ÇƳÆþ¤µ¤ì¤Þ¤·¤¿

̾Á°¤ÎÄ̤ꡢ¸ú²Ì¤òÀßÄꤹ¤ë¤³¤È¤¬¤Ç¤­¡¢£Ø£Î£Á¤È¤Û¤ÜƱ¤¸ÄºÅÀ¥·¥§¡¼¥À¡¼¡¢¥Ô¥¯¥»¥ë¥·¥§¡¼¥À¡¼¤¬ÍøÍѤǤ­¤Þ¤¹


CustomEffect.slfx
float4x4 WorldViewProjection;
float4x4 World;
float3 LightPosition;

// Structs
struct VS_INPUT
{
float4 position : POSITION;
float3 normal : NORMAL;
float4 color : COLOR0;
};

struct VS_OUTPUT
{
float4 position : POSITION;
float3 normalWorld : TEXCOORD0;
float3 positionWorld : TEXCOORD1;
float4 color : COLOR0;
};

// Vertex Shader
VS_OUTPUT mainVS(VS_INPUT In)
{
VS_OUTPUT Out = (VS_OUTPUT)0;

// Compute projected position
Out.position = mul(In.position, WorldViewProjection);

// Compute world normal
Out.normalWorld = mul(In.normal,(float3x3) WorldViewProjection);

// Compute world position
Out.positionWorld = (mul(In.position, World)).xyz;

// Transmit vertex color
Out.color = In.color;

return Out;
}

// Pixel Shader
float4 mainPS(VS_OUTPUT In) : COLOR
{
// Light equation
float3 lightDirectionW = normalize(LightPosition - In.positionWorld);
float ndl = max(0, dot(In.normalWorld, lightDirectionW));

// Final color
return float4(In.color.rgb * ndl, 1);
}

// Technique
technique MainTechnique
{
pass P0
{
VertexShader = compile vs_2_0 mainVS(); // Must be a non-parameter entry point
PixelShader = compile ps_2_0 mainPS(); // Must be a non-parameter entry point
}
}
XNA¤ä¤Ã¤Æ¤ë¿Í¤Ê¤é¡¢Silverlight¤Ç¤âƱ¤¸¤è¤¦¤Ê¥×¥í¥°¥é¥à¤¬ÉÁ¤±¤ë¤³¤È¤Ë¤Ä¤¤¤Æ
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Silverlight¤ÎXNA¥Õ¥ì¡¼¥à¥ï¡¼¥¯¤ÎÍøÍѤˤĤ¤¤Æ¤Ï
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haruka_sao at 09:14¨¢¥³¥á¥ó¥È(0)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢Silverlight¡Ã¥×¥í¥°¥é¥ß¥ó¥° ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª

[Silverlight]Silverlight5¤Î3D¥×¥í¥¸¥§¥¯¥È¡Ê£±¡Ë

¤³¤Îµ­»ö¤Ï¡ÖSilverlight Advent Calendar 2011¡×¤Î£±£´ÆüÌܤλ²²Ãµ­»ö¤Ç¤¹
¤¢¤¡¡¢Silverlight ¥¢¥É¥Ù¥ó¥È¥«¥ì¥ó¥À¡¼£²£°£±£±¤Î´ü¸Â¤¬´û¤Ëͤ¨¤Æ¤Þ¤¹¤Í
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¤µ¤Æ¤µ¤Æ¡¢¤­¤Ã¤ÈSilverlight¤ò¤¬¤Á¤ó¤³¤Ç¿¨¤Ã¤Æ¤¤¤ë¿Í¤Ë¤ÏĶ̵±ï¤Ê

Silverlight¡ß3DÉÁ²è´ØÏ¢
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¡¡¢¨Silverlight5¤Î´Ä¶­¤Ë¤Ä¤¤¤Æ¤Ï¡¢Á°²ó¤Î¤µ¤ª¥¨¥ó¥È¥ê¤ò»²¹Í¤Ë¤·¤Æ¤¯¤À¤µ¤¤
  • ±Ñ¸ìÈÇVisual Studio 2010 SP1
  • Silverlight5 ËÜÂÎ
  • Silverlight5 SDK
  • Silverlight 5 Tools for Visual StudioR 2010 SP1
  • Silverlight 5 Toolkit - December 2011

¡ã¿·¤·¤¤Silverlight5¤Î3D¥×¥í¥¸¥§¥¯¥È¥Æ¥ó¥×¥ì¡¼¥È¡ä

Silverlight5 Toolkit - December 2011 ¤Ë¤Ï¿·¤·¤¯¡¢Silverlight5ÍѤÎ3D¥×¥í¥¸¥§¥¯¥È¤¬ÍѰդµ¤ì¤Æ¤¤¤Þ¤¹

sl5_3d00

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¤³¤Î¡ÖSilverlight 3D Application¡× ¤È ¡ÖSilverlight 3D Library¡×¤È¤¤¤¦¥×¥í¥¸¥§¥¯¥È¥Æ¥ó¥×¥ì¡¼¥È¤Ã¤Æ


ÏäϾ¯¤·°ï¤ì¤Þ¤·¤Æ
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£³£ÄÉÁ²è¤È¤¤¤¦¤Î¤Ï¡¢´·¤ì¤¿¿Í¤Ç¤â»ÅÁȤߤòºî¤ë¤Î¤¬ÁêÅöÂçÊѤʤΤǤ¹
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ÉÁ²è¤Ç¤­¤ë¤è¤¦¤Ë¹©Éפµ¤ì¤Æ¤¤¤ë¡¢ÁÇÀ²¤é¤·¤¤¥Õ¥ì¡¼¥à¥ï¡¼¥¯¤Ê¤Î¤Ç¤¹¤¬
¤½¤ì¤Ç¤â¤Þ¤º¤Ï¡¢Æ©»ëÊÑ´¹¤Ê¤É¤ÎÉÁ²è¤Ë¤Ä¤¤¤Æ¤Î»ÅÁȤߤòÍý²ò¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹
¤½¤Î¤»¤¤¤«¡¢£Í£Ó£Ä£Î¡Ê±Ñ¸ì¡Ë¤Ë¤â¡¢Silverlight5¸þ¤±¤Ë¡¢·ë¹½ÃúÇ«¤Ë²òÀ⤬½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¤Í

¡ö3-D Graphics Overview
http://msdn.microsoft.com/en-us/library/gg197424(v=XNAGameStudio.35).aspx
2011-12-14_212329
¤³¤ó¤Ê´¶¤¸¢¬¢¬¢¬¡¡¤È¤Æ¤âÃúÇ«


¡ãSilverlight 3D Application ¥Æ¥ó¥×¥ì¡¼¥È¡ä

¤µ¤Æ¡¢¤³¤Î¿·¤·¤¤¥Æ¥ó¥×¥ì¡¼¥È¤ÎÃæ¤Ë¤Ï¡¢£´¤Ä¤â¥×¥í¥¸¥§¥¯¥È¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹
  • Silverlight3DApp
  • Silverlight3DAppContent
  • Silverlight3DWeb
  • Silverlight3DWebContent
sl5_3d01

¥Æ¥ó¥×¥ì¡¼¥È¥×¥í¥¸¥§¥¯¥È¤òºîÀ®¤·¤¿Ä¾¸å¤Î¾õÂ֤ǡ¢£Æ£µ¤Ç¼Â¹Ô¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡ª

sl5_3d02

¤ª¡ª
¤É¤¦¤ä¤éÁÇ¤Î¥×¥í¥¸¥§¥¯¥È¾õÂ֤ǡ¢Æ°¤¯¥¢¥×¥ê¤¬Æþ¤Ã¤Æ¤¤¤ë¤é¤·¤¯
¼Â¹Ô»þ¤Ë¥ï¡¼¥Ë¥ó¥°¤¬½Ð¤Æ¤¤¤Þ¤¹

Please activate enableGPUAcceleration=true on your Silverlight plugin page.

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¤É¤¦¤ä¤é¡¢Silverlight¤Ç¥Ö¥é¥¦¥¶Æâ¤Ë£³£ÄÉÁ²è¤ò¹Ô¤¦¤¿¤á¤Ë¤Ï
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¡ö£Ç£Ð£Õ¥¢¥¯¥»¥é¥ì¡¼¥·¥ç¥ó¤ÎÍ­¸ú²½¡¡¡Ê³«È¯¼Ô¥µ¥¤¥É¡Ë

ɽ¼¨¤µ¤»¤ë£È£Ô£Í£Ì¥Õ¥¡¥¤¥ë¤Ë¤Ï¡¢enableGPUAccelerration ¤ò true ¤Ë¤·¤Æ¤ª¤­¤Þ¤¹
 
 1 <body>
 2     <form id="form1" runat="server" style="height:70%">
 3     <div id="silverlightControlHost">
 4         <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%">
 5           <param name="source" value="ClientBin/Silverlight3dApp.xap"/>
 6           <param name="onError" value="onSilverlightError" />
 7           <param name="background" value="white" />
 8           <param name="minRuntimeVersion" value="5.0.60401.0" />
 9           <param name="autoUpgrade" value="true" />
10           <param name="enableGPUAcceleration" value="true" />
11           <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=5.0.60401.0" style="text-decoration:none">
12             <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/>
13           </a>
14         </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div>
15     </form>
16 </body>



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¥Ö¥é¥¦¥¶¾å¤Î¥×¥é¥°¥¤¥ó¤Ç¤¢¤ëSilverlight¦¤Ë¤âÀßÄ꤬ɬÍפǤ¹

sl5_3d03

3D Graphics: use blocked display drivers ¤ò Allow ¤Ë¤·¤Æ¤ª¤­¤Þ¤¹


¡ö¥Æ¥ó¥×¥ì¡¼¥È¼Â¹Ô·ë²Ì


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sl5_3d04


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¡¡¡¡¥­¥å¡¼¥Ö¥â¥Ç¥ë¤È¤Û¤ÜƱ¤¸ÆâÍÆ¤Ç¤·¤¿


MainPage.xaml
 1 <UserControl x:Class="Silverlight3dApp.MainPage"
 2     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 3     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
 4     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
 5     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
 6     Loaded="UserControl_Loaded"
 7     mc:Ignorable="d"
 8     d:DesignHeight="300" d:DesignWidth="400">
 9 
10     <Grid x:Name="LayoutRoot" Background="White">
11         <!--3D drawing surface-->
12         <DrawingSurface x:Name="myDrawingSurface"
13                 Draw="myDrawingSurface_Draw"/>
14         <TextBlock Text="My Silverlight 3D Application" 
15                 VerticalAlignment="Top" 
16                 HorizontalAlignment="Center" 
17                 Margin="0,30" Foreground="White" 
18                 FontSize="40"/>
19     </Grid>
20 </UserControl>


¾åµ­¤Î£Ø£Á£Í£Ì¤¬£Õ£É¥á¥¤¥óÉôʬ¤Ë¤Ê¤ê¤Þ¤¹

ÃíÌܤ¹¤Ù¤­ÅÀ¤Ï¡¢DrawingSurface ¥³¥ó¥È¥í¡¼¥ë¤Ç¤¹

Grid ¤ä TextBlock ¤ÏSilverlight¤Ç¤Ï¸«´·¤ì¤¿¥³¥ó¥È¥í¡¼¥ë¤Ç¤¹¤¬
¤³¤Î DrawingSurface ¥³¥ó¥È¥í¡¼¥ë¤Ï¡¢Silverlight5 ¤«¤éƳÆþ¤µ¤ì¤¿
£³£ÄÉÁ²èÍѤΥ³¥ó¥È¥í¡¼¥ë¤Ç¤¹

DrawingSurface¤Ç¸Æ¤Ð¤ì¤ë¥á¥½¥Ã¥ÉÆâ¤Ë¤Ï¡¢£Ø£Î£Á¤Ã¤Ý¤¤¥×¥í¥°¥é¥à¤òµ­ºÜ¤¹¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹


MainPage.xaml.cs
using System.Windows.Controls;
using System.Windows.Graphics;
using System.Windows;

namespace Silverlight3dApp
{
public partial class MainPage
{
Scene scene;

public MainPage()
{
InitializeComponent();
}

private void myDrawingSurface_Draw(object sender, DrawEventArgs e)
{
// Render scene
scene.Draw();

// Let's go for another turn!
e.InvalidateSurface();
}

private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
// Check if GPU is on
if (GraphicsDeviceManager.Current.RenderMode != RenderMode.Hardware)
{
MessageBox.Show("Please activate enableGPUAcceleration=true on your Silverlight plugin page.", "Warning", MessageBoxButton.OK);
}

// Create the scene
scene = new Scene(myDrawingSurface);
}
}
}

myDrawingSurface_Draw() ¥á¥½¥Ã¥É¤Ç¡¢¼ÂºÝ¤Ë£³£Ä¶õ´Ö¤òÉÁ²è¤·¤Æ¤¤¤Þ¤¹

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³¤­¤Ï¤³¤Á¤é¢ª[Silverlight]Silverlight5¤Î3D¥×¥í¥¸¥§¥¯¥È¡Ê£²¡Ë

haruka_sao at 08:57¨¢¥³¥á¥ó¥È(0)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢Silverlight¡Ã¥×¥í¥°¥é¥ß¥ó¥° ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª

December 11, 2011

[Silverlight5]½Ð¤¹½Ð¤¹º¾µ½¤¸¤ã¤Ê¤«¤Ã¤¿¡ÁSilverlight5½Ð¤Þ¤·¤¿¡ª

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2011/12/9 Silverlight5¤¬¤è¤¦¤ä¤¯½Ð¤Þ¤·¤¿¡ª¡ª
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(1) Silverlight5 ¥À¥¦¥ó¥í¡¼¥É
http://go.microsoft.com/fwlink/?linkid=149156


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(2) Silverlight5 SDK
http://www.microsoft.com/download/en/details.aspx?id=28359

(3) Silverlight 5 Tools for Visual StudioR 2010 SP1
http://www.microsoft.com/download/en/details.aspx?id=28358


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December 03, 2011

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MainPage.xaml
 1 <UserControl x:Class="test00.MainPage"
 2     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 3     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
 4     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
 5     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
 6     mc:Ignorable="d"
 7     d:DesignHeight="768" d:DesignWidth="1366">
 8     
 9     <Grid x:Name="LayoutRoot" Background="#FF0C0C0C">
10         <Button Name="click00"
11             Click="Button_Click" Margin="122,164,0,568" >click me !
12         </Button>
13         <TextBlock Name="box00" HorizontalAlignment="Left" 
14             Margin="186,30,0,0" TextWrapping="Wrap" Text="Hello" 
15             VerticalAlignment="Top"/>
16     </Grid>
17 
18 </UserControl>


MainPage.xaml.cpp
 1 //
 2 // MainPage.xaml.cpp
 3 // Implementation of the MainPage.xaml class.
 4 //
 5 
 6 #include "pch.h"
 7 #include "MainPage.xaml.h"
 8 
 9 using namespace Windows::UI::Xaml;
10 using namespace Windows::UI::Xaml::Controls;
11 using namespace Windows::UI::Xaml::Data;
12 using namespace test00;
13 
14 MainPage::MainPage()
15 {
16     InitializeComponent();
17 }
18 
19 MainPage::~MainPage()
20 {
21 }
22 
23 void test00::MainPage::Button_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
24 {
25     box00->Text += " World!";
26 }


MainPage.xaml.h
 1 //
 2 // MainPage.xaml.h
 3 // Declaration of the MainPage.xaml class.
 4 //
 5 
 6 #pragma once
 7 
 8 #include "pch.h"
 9 #include "MainPage.g.h"
10 
11 namespace test00
12 {
13     public ref class MainPage
14     {
15         public:
16             MainPage();
17             ~MainPage();
18     private:
19         void Button_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
20     };
21 }
22 



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September 12, 2011

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haruka_sao at 12:30¨¢¥³¥á¥ó¥È(0)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢Mac¡ÃTips ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª

September 01, 2011

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  1 //    "MyScr.java"
  2 //        Docomo iappli Star-1.3
  3 //        ¥¹¥¯¥é¥Ã¥Á¥Ñ¥Ã¥ÉÍøÍÑ¥µ¥ó¥×¥ë
  4 //                                    Last Change:06-Sep-2011.
  5 //                                    written by Sao Haruka
  6 //===============================================//
  7 //     ¥Ñ¥Ã¥±¡¼¥¸Ì¾
  8 //===============================================//
  9 package SaoProj;        // ¼«Ê¬¤Î¥×¥í¥¸¥§¥¯¥È̾
 10
 11 //===============================================//
 12 //     inport
 13 //===============================================//
 14 // ¥¹¥¯¥é¥Ã¥Á¥Ñ¥Ã¥É¤ÎÍøÍÑ
 15 import javax.microedition.io.*;
 16 import java.io.*;
 17
 18 //===============================================//
 19 // Programing
 20 //===============================================//
 21 //
 22 //            ¥¹¥¯¥é¥Ã¥Á¥Ñ¥Ã¥É¤«¤éID¥Ç¡¼¥¿¼èÆÀ
 23 //
 24 //===============================================//
 25 public class MyScr
 26 {
 27     // public typedef, enum ------------------------------------
 28     // public ¥á¥ó¥Ð -------------------------------------------
 29     // public ´Ø¿ô ---------------------------------------------
 30     // ¥³¥ó¥¹¥È¥é¥¯¥¿
 31     MyScr(){
 32         m_box = new byte0x20 ];        // 0x20byte»È¤Ã¤Æ¤¤¤ëͽÄê
 33         m_id = "";
 34     }                                                            // MyScr()
 35
 36
 37     // protected typedef, enum ----------------------------------
 38     // protected ¥á¥ó¥Ð -----------------------------------------
 39     protected int           m_len;       // ID¤ÎŤµ
 40     protected String        m_id;        // ID
 41
 42     // protected ´Ø¿ô -------------------------------------------
 43     //===============================================//
 44     // ½é´ü²½½èÍý
 45     //===============================================//
 46     protected void init(){
 47         // ------------------------------------
 48         // ¥¹¥¯¥é¥Ã¥Á¥Ñ¥Ã¥É¤«¤é¤ÎÆÉ¤ß¹þ¤ß
 49         //      ¤³¤Î¥µ¥ó¥×¥ë¤Ç¤Ï
 50         //          [ID¤ÎŤµ] [ID(ʸ»úÎó)]
 51         //      ¤È¤¤¤¦½ñ¤­¹þ¤ßÆâÍÆ¤Ë¤·¤Æ¤¤¤ë
 52         // ------------------------------------
 53         int            i;
 54         InputStream    in;
 55         try{
 56             // ÆÉ¤ß¼è¤êÍѤˡ¢¥Õ¥¡¥¤¥ë¤ò¥ª¡¼¥×¥ó
 57             // ":pos=0" ¤¬ÆÉ¤ß¼è¤ê¥ª¥Õ¥»¥Ã¥È
 58             in = Connector.openDataInputStream("scratchpad:///0;pos=0");
 59
 60             m_len = in.read();                      // ʸ»úÎó¤ÎŤµ¤ò¼èÆÀ
 61             for( i = 0; i < m_len; i ++ ){
 62                 m_box[ i ] = (byte)( in.read());    // ¼ÂºÝ¤ÎID¥Ç¡¼¥¿¥³¥Ô¡¼
 63             }
 64             m_id = new String( m_box, 0, m_len );   // ID¼èÆÀ
 65
 66         }catch( Exception e ){            //¥¨¥é¡¼¤¬È¯À¸¤·¤¿¾ì¹ç¤Î½èÍý
 67             System.out.println("Err="+e);
 68
 69         }finally{
 70             // finally½èÍýÄɲáª
 71             try{
 72                 if( in != null ){
 73                     in.close();
 74                 }
 75             }catch( Exception e ){
 76                 System.out.println("Err="+e);
 77             }
 78         }
 79     }
 80
 81     //===============================================//
 82     // ID¾ðÊó¤ò¥¹¥¯¥é¥Ã¥Á¥Ñ¥Ã¥É¤Ë½ñ¤­¹þ¤à
 83     //===============================================//
 84     protected void id_set( String text ){
 85         m_id = "" + text;    // ÆþÎϤµ¤ì¤¿Ê¸»ú¤òinputText¤Ë¥»¥Ã¥È
 86         m_len = text.length();
 87
 88         OutputStream out = null;
 89
 90         // --------------------------------
 91         // ¥¹¥¯¥é¥Ã¥Á¥Ñ¥Ã¥É¤Ø¤Î½ñ¤­¹þ¤ß
 92         // --------------------------------
 93         try{
 94             int        i;
 95             byte    tmp[] = new byte[ m_len ];
 96             tmp = m_id.getBytes();          // ÇÛÎó¤Ë³ÊǼ
 97
 98             //½ñ¤­¹þ¤ß¤êÍѤˡ¢¥Õ¥¡¥¤¥ë¤ò¥ª¡¼¥×¥ó
 99             out = Connector.openOutputStream("scratchpad:///0;pos=0");
100
101             out.write( m_len );             // ID¤Îʸ»úÎó¤ÎŤµ¤ò½ñ¤­¹þ¤ß
102             for( i = 0; i < m_len; i ++ ){
103                 out.write( tmp[i] );        // ID¥Ç¡¼¥¿¤Î½ñ¤­¹þ¤ß
104             }
105             out.flush();                    // ½ªÎ»Á°¤Ëflush()¤ò¼Â¹Ô
106
107         }catch( Exception e ){             // ¥¨¥é¡¼¤¬È¯À¸¤·¤¿¾ì¹ç¤Î½èÍý
108             System.out.println("Err="+e);
109
110         }finally{
111             // finally½èÍýÄɲáª
112             try{
113                 if( out != null ){
114                     out.close();
115                 }
116             }catch( Exception e ){
117                 System.out.println("Err="+e);
118             }
119         }
120     }
121
122     //  private typedef, enum ------------------------------------
123     //  private ¥á¥ó¥Ð -------------------------------------------
124     //  private ´Ø¿ô ---------------------------------------------
125     private byte            m_box[];            // ÆÉ¤ß¹þ¤ó¤À¥³¡¼¥É¤Î¥Ð¥¤¥ÈÎó¤ò¼¨¤¹
126
127 }
128
129 //===============================================//
130 // End of File



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August 31, 2011

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May 26, 2011

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May 25, 2011

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May 21, 2011

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May 16, 2011

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haruka_sao at 21:00¨¢¥³¥á¥ó¥È(2)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢ÊÙ¶¯²ñ¡ÃBoost ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª

May 12, 2011

[Silverlight]Silverlight5¥Ù¡¼¥¿¤Ç3Dɽ¼¨¤¹¤ëÊýË¡(¡Ö´ØÀ¾¥²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°ÊÙ¶¯²ñ¡×LTÆâÍÆ)

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¡ö´ØÀ¾¥²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°ÊÙ¶¯²ñ #oustudy ¤ò³«ºÅ¤·¤Þ¤·¤¿
http://developers.oneup-inc.com/2011/05/oustudy2/

¡ö´ØÀ¾¥²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°ÊÙ¶¯²ñ #oustudy
http://atnd.org/events/14697


¡ö´ØÀ¾¥²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°ÊÙ¶¯²ñ2011/05/07 ¤µ¤ª¤ÎLT»ñÎÁ

¡ÖXNA(Silverlight)¤Ç½é¤á¤Æ¤ÎSilverlight¡×

¡ã¥»¥Ã¥·¥ç¥ó»ñÎÁ¡ä
http://handsout.jp/slide/3916

¡ãSilverlight3D¸÷¤Á¤ã¤ó¥­¥å¡¼¥Öưºî¥µ¥¤¥È¡ä
http://jyurimaru.info/data/20110507LT/20110507LT.html

¡ã¾åµ­¤Î¥×¥í¥¸¥§¥¯¥È¥Õ¥¡¥¤¥ë¡ä
http://jyurimaru.info/data/20110507LT/20110507LT.zip

¤³¤ó¤Ê³¨¤Ç¤¹¡ª¤ä¤Ã¤¿¤Í¡úSilverlight5(*Ž¥¦ØŽ¥)¥Î
SL3D_hikaru



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¡öControllable Textured 3D Cube (Silverlight)
http://code.msdn.microsoft.com/Controllable-Textured-3D-f7b1beab

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http://samples.msdn.microsoft.com/silverlight/samplebrowser/#/?sref=SilverlightApplication3DTest

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 <UserControl x:Class="SilverlightApplication3DTest.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">

<Grid x:Name="LayoutRoot" Background="Gray">
<DrawingSurface Draw="OnDraw" SizeChanged="DrawingSurface_SizeChanged" />
</Grid>
</UserControl>


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 using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
//using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Silverlight;
using System.IO;
using System.Windows.Media.Imaging;

namespace _20110507LT
{
// ³ÑÅ٤ξõÂÖ
public static class State
{
public static float sliderYawVal = new float();
public static float sliderPitchVal = new float();
public static float sliderRollVal = new float();
}

public partial class MainPage : UserControl
{
// 3D±é»»¤¹¤ë¤È¤³
Scene scene = new Scene();

public MainPage()
{
InitializeComponent();

// ----------------------------
// while(1)¤ÎÊѤï¤ê
// ----------------------------
var storyboard = new Storyboard();
storyboard.Completed += (o, e) =>
{
State.sliderYawVal += 0.005f;
State.sliderPitchVal += 0.005f;
// State.sliderRollVal += 0.005f; // 2¼´¤Î²óž¤À¤±¤ÇΩÂΤη¹¤­¤Ïɽ¸½¤Ç¤­¤ë¤¿¤á
storyboard.Begin();
};
storyboard.Begin();

}

void OnDraw(object sender, DrawEventArgs args)
{
// ÉÁ²è
scene.Draw(args.GraphicsDevice, args.TotalTime);

// ¼¡¤Î¥Õ¥ì¡¼¥à¤Ø
args.InvalidateSurface();
}

// ¥¢¥¹¥Ú¥¯¥ÈÈæ¤ÎÀßÄê
private void DrawingSurface_SizeChanged(object sender, SizeChangedEventArgs e)
{
DrawingSurface surface = sender as DrawingSurface;
scene.AspectRatio = (float)surface.ActualWidth / (float)surface.ActualHeight;
}


// ================================================================
// 3D±é»»´Ø·¸
// ================================================================
public class Scene
{
static readonly Color transparent = new Color(0, 0, 0, 0); // avoid allocating in draw
Matrix view; // view¥Þ¥È¥ê¥¯¥¹
Matrix projection; // Æ©»ëÊÑ´¹¥Þ¥È¥ê¥¯¥¹

// ¥­¥å¡¼¥Ö
Cube Cube = new Cube();

public Scene()
{
Vector3 cameraPosition = new Vector3(0, 0, 8.0f); // ¥«¥á¥é°ÌÃÖ
Vector3 cameraTarget = Vector3.Zero; // ¸«¤ë°ÌÃÖ

// view¥Þ¥È¥ê¥¯¥¹
view = Matrix.CreateLookAt(cameraPosition, cameraTarget, Vector3.Up);
}

public float AspectRatio
{
set
{
// Æ©»ëÊÑ´¹¥Þ¥È¥ê¥¯¥¹
projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, value, 1.0f, 100.0f);
}
}

public void Draw(GraphicsDevice graphicsDevice, TimeSpan totalTime)
{
// ¤¤¤Þ¤Þ¤Ç¤ÎÉÁ²è¤ò¥¯¥ê¥¢
graphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, transparent, 1.0f, 0);

// ¥­¥å¡¼¥ÖÉÁ²è
Cube.Draw(graphicsDevice, totalTime, view * projection);
}
}
}

// ================================================================
// ¥­¥å¡¼¥Ö´Ø·¸
// ================================================================
public struct VertexPositionTexture
{
public Vector3 Position;
public Vector2 UV;

public VertexPositionTexture(Vector3 position, Vector2 uv)
{
Position = position;
UV = uv;
}

public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration(
new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0)
);
}

public class Cube
{
static readonly GraphicsDevice resourceDevice = GraphicsDeviceManager.Current.GraphicsDevice;

VertexBuffer vertexBuffer;
VertexShader vertexShader;
PixelShader pixelShader;
Texture2D texture;

public Cube()
{
// ¥­¥å¡¼¥Ö¤Î¥Æ¥¯¥¹¥Á¥ãÀßÄê¤Ê¤É
vertexBuffer = CreateCube();

// ĺÅÀ¥·¥§¡¼¥ÀÆÉ¤ß¹þ¤ß(¥Õ¥¡¥¤¥ë¥×¥í¥Ñ¥Æ¥£¡§¥³¥ó¥Æ¥ó¥Ä)
Stream shaderStream = Application.GetResourceStream(new Uri("Cube.vs", UriKind.Relative)).Stream;
vertexShader = VertexShader.FromStream(resourceDevice, shaderStream);

// ¥Ô¥¯¥»¥ë¥·¥§¡¼¥ÀÆÉ¤ß¹þ¤ß(¥Õ¥¡¥¤¥ë¥×¥í¥Ñ¥Æ¥£¡§¥³¥ó¥Æ¥ó¥Ä)
shaderStream = Application.GetResourceStream(new Uri("Cube.ps", UriKind.Relative)).Stream;
pixelShader = PixelShader.FromStream(resourceDevice, shaderStream);

// ¥Æ¥¯¥¹¥Á¥ãÆÉ¤ß¹þ¤ß(¥Õ¥¡¥¤¥ë¥×¥í¥Ñ¥Æ¥£¡§¥³¥ó¥Æ¥ó¥Ä)
Stream imageStream = Application.GetResourceStream(new Uri("20110507LT.png", UriKind.Relative)).Stream;
var image = new BitmapImage();
image.SetSource(imageStream);

// ¥Æ¥¯¥¹¥Á¥ãޤêÉÕ¤±
texture = new Texture2D(resourceDevice, image.PixelWidth, image.PixelHeight, false, SurfaceFormat.Color);
image.CopyTo(texture);
}

VertexBuffer CreateCube()
{
var cube = new VertexPositionTexture[36];

Vector3 topLeftFront = new Vector3(-1.0f, 1.0f, 1.0f);
Vector3 bottomLeftFront = new Vector3(-1.0f, -1.0f, 1.0f);
Vector3 topRightFront = new Vector3(1.0f, 1.0f, 1.0f);
Vector3 bottomRightFront = new Vector3(1.0f, -1.0f, 1.0f);
Vector3 topLeftBack = new Vector3(-1.0f, 1.0f, -1.0f);
Vector3 topRightBack = new Vector3(1.0f, 1.0f, -1.0f);
Vector3 bottomLeftBack = new Vector3(-1.0f, -1.0f, -1.0f);
Vector3 bottomRightBack = new Vector3(1.0f, -1.0f, -1.0f);

Vector2 topLeftUVXNA = new Vector2(0.0f, 0.0f);
Vector2 topRightUVXNA = new Vector2(0.5f, 0.0f);
Vector2 bottomLeftUVXNA = new Vector2(0.0f, 1.0f);
Vector2 bottomRightUVXNA = new Vector2(0.5f, 1.0f);

Vector2 topLeftUVSL = new Vector2(0.5f, 0.0f);
Vector2 topRightUVSL = new Vector2(1.0f, 0.0f);
Vector2 bottomLeftUVSL = new Vector2(0.5f, 1.0f);
Vector2 bottomRightUVSL = new Vector2(1.0f, 1.0f);

// Front face
cube[0] = new VertexPositionTexture(topRightFront, topRightUVXNA);
cube[1] = new VertexPositionTexture(bottomLeftFront, bottomLeftUVXNA);
cube[2] = new VertexPositionTexture(topLeftFront, topLeftUVXNA);
cube[3] = new VertexPositionTexture(topRightFront, topRightUVXNA);
cube[4] = new VertexPositionTexture(bottomRightFront, bottomRightUVXNA);
cube[5] = new VertexPositionTexture(bottomLeftFront, bottomLeftUVXNA);

// Back face
cube[6] = new VertexPositionTexture(bottomLeftBack, bottomRightUVXNA);
cube[7] = new VertexPositionTexture(topRightBack, topLeftUVXNA);
cube[8] = new VertexPositionTexture(topLeftBack, topRightUVXNA);
cube[9] = new VertexPositionTexture(bottomRightBack, bottomLeftUVXNA);
cube[10] = new VertexPositionTexture(topRightBack, topLeftUVXNA);
cube[11] = new VertexPositionTexture(bottomLeftBack, bottomRightUVXNA);

// Top face
cube[12] = new VertexPositionTexture(topLeftBack, topLeftUVSL);
cube[13] = new VertexPositionTexture(topRightBack, topRightUVSL);
cube[14] = new VertexPositionTexture(topLeftFront, bottomLeftUVSL);
cube[15] = new VertexPositionTexture(topRightBack, topRightUVSL);
cube[16] = new VertexPositionTexture(topRightFront, bottomRightUVSL);
cube[17] = new VertexPositionTexture(topLeftFront, bottomLeftUVSL);

// Bottom face
cube[18] = new VertexPositionTexture(bottomRightBack, topLeftUVSL);
cube[19] = new VertexPositionTexture(bottomLeftBack, topRightUVSL);
cube[20] = new VertexPositionTexture(bottomLeftFront, bottomRightUVSL);
cube[21] = new VertexPositionTexture(bottomRightFront, bottomLeftUVSL);
cube[22] = new VertexPositionTexture(bottomRightBack, topLeftUVSL);
cube[23] = new VertexPositionTexture(bottomLeftFront, bottomRightUVSL);

// Left face
cube[24] = new VertexPositionTexture(bottomLeftFront, bottomRightUVSL);
cube[25] = new VertexPositionTexture(bottomLeftBack, bottomLeftUVSL);
cube[26] = new VertexPositionTexture(topLeftFront, topRightUVSL);
cube[27] = new VertexPositionTexture(topLeftFront, topRightUVSL);
cube[28] = new VertexPositionTexture(bottomLeftBack, bottomLeftUVSL);
cube[29] = new VertexPositionTexture(topLeftBack, topLeftUVSL);

// Right face
cube[30] = new VertexPositionTexture(bottomRightBack, bottomRightUVXNA);
cube[31] = new VertexPositionTexture(bottomRightFront, bottomLeftUVXNA);
cube[32] = new VertexPositionTexture(topRightFront, topLeftUVXNA);
cube[33] = new VertexPositionTexture(bottomRightBack, bottomRightUVXNA);
cube[34] = new VertexPositionTexture(topRightFront, topLeftUVXNA);
cube[35] = new VertexPositionTexture(topRightBack, topRightUVXNA);

var vb = new VertexBuffer(resourceDevice, VertexPositionTexture.VertexDeclaration, cube.Length, BufferUsage.WriteOnly);
vb.SetData(0, cube, 0, cube.Length, 0);
return vb;
}

public void Draw(GraphicsDevice graphicsDevice, TimeSpan totalTime, Matrix viewProjection)
{
Matrix position = Matrix.Identity; // ¥­¥å¡¼¥Ö¤Î»ý¤Ä¥Þ¥È¥ê¥¯¥¹
Matrix scale = Matrix.CreateScale(1.0f); // ¥¹¥±¡¼¥ë¤ÎÁàºî

// ²óž¤Î·×»»
Matrix rotation = Matrix.CreateFromYawPitchRoll(State.sliderYawVal, State.sliderPitchVal, State.sliderRollVal);

// ¥ï¡¼¥ë¥ÉºÂɸ¤ËÊÑ´¹¤¹¤ë
Matrix world = scale * rotation * position;

// Æ©»ëÊÑ´¹
Matrix worldViewProjection = world * viewProjection;

// ÉÁ²èÀßÄê
graphicsDevice.SetVertexBuffer(vertexBuffer);
graphicsDevice.SetVertexShader(vertexShader);
graphicsDevice.SetVertexShaderConstantFloat4(0, ref worldViewProjection); // pass the transform to the shader

graphicsDevice.SetPixelShader(pixelShader);
graphicsDevice.Textures[0] = texture;

// ÉÁ²è¡ª
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, 12);
}
}
}

¤¢¤È¤Ï¡¢ÉÁ¤¤¤¿ÉÁ²è¤ò¥¯¥ê¥¢¤·¤¿¤ê
XAML¤Çɽ¼¨¤·¤Æ¤¤¤ë¥¢¥¹¥Ú¥¯¥ÈÈæ¤¬Êѹ¹¤µ¤ì¤ëÅ٤˷׻»¤·¤Ê¤ª¤¹½èÍý¤âɬÍפǤ¹
// ¥Ö¥é¥¦¥¶¤ÎÂ礭¤µ¤òÊѹ¹¤µ¤ì¤¿¤ê¤·¤¿¾ì¹ç¤ÎÂкö

¤³¤³¤Ç¤ÏÆ©»ëÊÑ´¹¥Þ¥È¥ê¥¯¥¹¤òºî¤Ã¤Æ¤¤¤Þ¤¹
£³DºÂɸ¶õ´Ö¤Î¤â¤Î¤ò¡¢£²D¤ËÍî¤È¤·¤Æ¤¯¤ë¤¿¤á¤Î¹ÔÎ󼰤Ǥ¹

Scene¥¯¥é¥¹¡¢¤³¤ì¤¬°ìÈÖÅ¥½­¤¤ºî¶È¤Ë¤Ê¤ê¤Þ¤¹

¡Ê¥­¥å¡¼¥Ö¤Î¥â¥Ç¥ê¥ó¥°¥Ç¡¼¥¿¤Ï¡¢¤½¤Î¤Þ¤Þ¡ÉSilverlightApplication3DTest¡É¥×¥í¥¸¥§¥¯¥È¤Î¤â¤Î¤òºÆÍøÍѤ·¤Æ¤¤¤Þ¤¹¡Ë

VS¥Õ¥¡¥¤¥ë¡¢PS¥Õ¥¡¥¤¥ë¤ÏHLSL¸À¸ì¤«¤é¥³¥ó¥Ñ¥¤¥ë¤·¤Æºî¤ë¤Î¤Ç¤¹¤¬
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// ¤Ê¤ó¤»¡¢¾ðÊó¤¬Á´Á³½Ð¤Æ¤¤¤Ê¤¤¤Î¤Ç¡¢´Ö°ã¤Ã¤Æ¤¤¤¿¤é¤¹¤ß¤Þ¤»¤ó

¤ï¤¿¤·¤Î¥×¥í¥¸¥§¥¯¥È¥Õ¥¡¥¤¥ë¤Ç¤Ï
¥Æ¥¯¥¹¥Á¥ã¥Ç¡¼¥¿¤ò¡¢ÂæÏÑSL¥­¥ã¥é¤Î¸÷¤Á¤ã¤ó¤ËÊѤ¨¤Æ¤ª¤­¤Þ¤·¤¿¡ú

ÆÉ¤ß¹þ¤à¥Ç¡¼¥¿ [Cube.vs / Cube.ps / 20110507LT.png ] ¤Ë¤Ä¤¤¤Æ¤Ï
¥Õ¥¡¥¤¥ë¤Î¥×¥í¥Ñ¥Æ¥£¤Ç¡Ö¥Ó¥ë¥É¥¢¥¯¥·¥ç¥ó¡×¹àÌܤò¡Ö¥³¥ó¥Æ¥ó¥Ä¡×¤ËÀßÄꤷ¤Æ¤¤¤Þ¤¹


(5) ¡ã¥¹¥¿¡¼¥È¥Ú¡¼¥¸.html¡ä

Silverlight¤ÎHTML¥¿¥°¤¬µ­ºÜ¤µ¤ì¤Æ¤¤¤ë¡Êxap¥Õ¥¡¥¤¥ë¤¬Æþ¤Ã¤Æ¤ë¡Ë ¤È¤³¤í¤Ë
°Ê²¼¤Î¥Ñ¥é¥á¡¼¥¿¤òÀßÃÖ¤·¤Æ¤ª¤­¤Þ¤¹

¤³¤ì¤ÏGPU¥¢¥¯¥»¥é¥ì¡¼¥·¥ç¥ó¤òON¤Ë¤¹¤ë¥Ñ¥é¥á¡¼¥¿¤Ç¤¹
ON¤Ë¤·¤Æ¤ª¤«¤Ê¤¤¤ÈSilverlight5¤Î3D¤Ïư¤«¤Ê¤¤¤ß¤¿¤¤¤Ç¤¹
<body>
<form id="form1" runat="server" style="height:100%">
<div id="silverlightControlHost">
<object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%">
<param name="source" value="ClientBin/20110507LT.xap"/>
<param name="EnableGPUAcceleration" value="true" />
<param name="onError" value="onSilverlightError" />
<param name="background" value="white" />
<param name="minRuntimeVersion" value="5.0.60401.0" />
<param name="autoUpgrade" value="true" />
<a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=5.0.60401.0" style="text-decoration:none">
<img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Microsoft Silverlight ¤Î¼èÆÀ" style="border-style:none"/>
</a>
</object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div>
</form>
</body>


¤³¤ó¤Ê¤È¤³¤í¤¬´ðËܤˤʤê¤Þ¤¹
DirectX¤ËÈæ¤Ù¤¿¤é¤«¤Ê¤ê¹Ô¿ô¤Ï¾¯¤Ê¤¤¤Î¤Ç¤¹¤±¤É
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¡Ê¤â¤Á¤í¤ó¥¾¥ó¥Ó¤Ï¤¤¤Ê¤¤¤±¤É¡Ë

http://david.blob.core.windows.net/babylon/Babylon.html

¤³¤ì¤Ç¤ß¤Ê¤µ¤ó¤â¡¢Let's Silverlight5 3D¡ú

¤½¤·¤Æ¡¢¡Ö´ØÀ¾¥²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°ÊÙ¶¯²ñ¡×¤Ç¤³¤Î¤è¤¦¤Êȯɽ¤Îµ¡²ñ¤òÍ¿¤¨¤Æ¤â¤é¤¨¤ÆËÜÅö¤ËÎɤ«¤Ã¤¿¤Ç¤¹
½©Ç­¤µ¤ó¤¢¤ê¤¬¤È¤¦¤´¤¶¤¤¤Þ¤·¤¿¡ú

haruka_sao at 21:00¨¢¥³¥á¥ó¥È(0)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢Silverlight¡Ã3D ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª

May 10, 2011

[VMWare][C#]VMware vSphere Web Services SDK 4.1¤òVisual Studio 2010(Windows7 x64)¤ÇC#¥³¥ó¥Ñ¥¤¥ë¤¹¤ë

ÆÍÁ³¥Ö¥í¥°¤¬£É£Ô¥×¥í¤Ã¤Ý¤¤ÆâÍÆ¤Ë¤Ê¤ê¤Þ¤¹¤¬¡¢¡¢
¤Á¤ç¤Ã¤È¿¨¤Ã¤Æ¤ß¤Þ¤·¤¿¤Î¤Ç¡¢¥á¥â¤·¤Æ¤ª¤­¤Þ¤¹

¡ÖVMware ESX/ESXi¡×¤È¤¤¤¦²¾ÁÛOS¤¬¤¢¤ê¤Þ¤¹
// Microsoft¤µ¤ó¤Ç¸À¤¦¤È¤³¤í¤Î¡ÖHyper-V¡×¥µ¡¼¥Ð¤Ç¤¹¤Í

¤Þ¡¢¤³¤Î¡ÖESX¡×¤È¤¤¤¦¸Æ¤ÓÊý¤Ï¤â¤¦¸Å¤¯¤Ã¤Æ
¡ÖESXi¡×¤¬µ»½ÑŪ¤Ë¤Ï»Ä¤Ã¤Æ¤¯¤ë¤ß¤¿¤¤¤Ç¤¹
̾Á°¤â¿·¤¿¤Ë¡ÖVMware vSphere Hypervisor¡×¤È¤Ê¤ê¤Þ¤¹

¤¤¤Á¤ª¥ê¥ó¥¯¢­¢­
http://www.vmware.com/products/vsphere-hypervisor/overview.html


¤³¤ì¤Ç²¾ÁÛ¥µ¡¼¥Ð¤òΩ¤Æ¤Æ¡¢¥¯¥é¥¤¥¢¥ó¥È¤«¤éÀܳ¤¹¤ë¤¿¤á¤Ë¤Ï
°ìÈÌŪ¤Ë¡ÖVMWare vSphere Client¡×¤ò¼«Ã¼Ëö¤Ë¥¤¥ó¥¹¥È¡¼¥ë¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹


¤½¤â¤½¤â¡¢VMWare¤Î²¾ÁÛ¥µ¡¼¥Ð¤òΩ¤Æ¤¿¤é
¥µ¡¼¥Ð¥µ¥¤¥É¤Ï¡ÖVMware vSphere¡×¤È¤¤¤¦µ»½Ñ¤Çư¤¯¤ß¤¿¤¤¤Ç¤¹
¥¯¥é¥¤¥¢¥ó¥È¥µ¥¤¥É¤Ï¡¢¤³¤Î vSphere ¤Ë¥¢¥¯¥»¥¹¤¹¤ë¤¿¤á¤Ë
vSphere Client ¤Ç¥¢¥¯¥»¥¹¤¹¤ë¤Î¤¬°ìÈÌŪ¤Ç¤¹

vmwareClient


¤³¤Î¥¯¥é¥¤¥¢¥ó¥È¤«¤é¤Î´ÉÍý¤ò¡¢¥¢¥×¥ê¥±¡¼¥·¥ç¥ó¤Çºî¤ê¤³¤à¤³¤È¤¬¤Ç¤­¤Þ¤¹

VMware APIs and SDKs Documentation
http://www.vmware.com/support/pubs/sdk_pubs.html

¤³¤³¤Î¡ÖVMware vSphere Web Services SDK 4.1¡×¤Ç¡¢¹¥¤­¾¡¼ê¤Ë¥¢¥×¥ê¤òºî¤ê¤³¤à¤³¤È¤¬¤Ç¤­¤ë¤ß¤¿¤¤¤Ç¤¹

VMware vSphere Web Services SDK 4.1
http://www.vmware.com/download/download.do?downloadGroup=VSDK41
¡¡¢¨¥À¥¦¥ó¥í¡¼¥É¤¹¤ë¤Ë¤Ïvmware¤ËÅÐÏ¿¤¬É¬Í×


¼Â¤Ï¤³¤ÎÊդꡢ¤¹¤Ç¤ËÀè¿Í¤¬»î¤µ¤ì¤Æ¤¤¤Þ¤¹
¡ö¤¨¤³Æüµ­ / VMware SDK 4.0 ÉÕ°¥µ¥ó¥×¥ë¤ò Visual Studio 2010 ¤Ç¥Ó¥ë¥É¤¹¤ë
http://d.hatena.ne.jp/eco31/20100215/1266250218

¤¢¤È¡¢¤³¤ÎÊý¤Î¾ðÊó¤âÌòΩ¤Á¤Þ¤¹
¡öakutz's blog / HowTo: Building the vSphere Web Services SDK 4.1 for .NET
http://akutz.wordpress.com/2010/07/14/howto-building-the-vsphere-web-services-sdk-4-1-for-dotnet/

¡Ä¤È¤¤¤¦¤ï¤±¤Ç¡¢¤³¤ì¤ò¼õ¤±¤Æ¡¢2011/5/10ÈǤȤ·¤Æ¡¢¤ï¤¿¤·¤â¤ä¤Ã¤Æ¤ß¤Þ¤·¤¿
¡Ê¤Ê¤¼¤Ê¤é¡¢¾åµ­¤ÎÊýË¡¤É¤ª¤ê¤Ë¤ä¤Ã¤Æ¤â¡¢¤ï¤¿¤·¤Î´Ä¶­¤Ç¤Ï¤¦¤Þ¤¯¹Ô¤«¤Ê¤«¤Ã¤¿¡Ä¡Ë

(1) ¥À¥¦¥ó¥í¡¼¥É¤·¤¿¡ÖVMware vSphere Web Services SDK 4.1¡×¤òǤ°Õ¤Î¥Ç¥£¥ì¥¯¥È¥ê¤Ë²òÅह¤ë
¡¡¢¨¤ï¤¿¤·¤Ï¡ÖD:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\¡×¤Ë
¡¡¡¡²òÅष¤Æ¤Þ¤¹

(2) ¥³¥Þ¥ó¥É¥×¥í¥ó¥×¥È¤òΩ¤Á¾å¤²¤ë
¡¡²¼µ­¤ÎÍͤËVisualStudio2010¥×¥í¥¸¥§¥¯¥È¤Ç¥³¥Þ¥ó¥É¥×¥í¥ó¥×¥È¤òΩ¤Á¾å¤²¤Æ¤â£Ï£Ë¤À¤±¤É
¡¡É¬¤º¤·¤â¡¢¤³¤Î¥×¥í¥ó¥×¥È¤Ç¤Ê¤¤¤È¥À¥á¤Ê¤ï¤±¤Ç¤Ï¤Ê¤¤¤ß¤¿¤¤
¡¡¤ï¤¿¤·¤Ï¡¢¥Î¡¼¥Þ¥ë¥×¥í¥ó¥×¥È¤Ç»î¤·¤Þ¤·¤¿

¡¡Microsoft Visual Studio 2010
¡¡¡¡¢ª Visual Studio Tools
¡¡¡¡¡¡¢ª Visual Studio ¥³¥Þ¥ó¥É¥×¥í¥ó¥×¥È(2010)

VS2010cmd


(3) VS2010ÍѤΥХåÁ¤òÍѰդ¹¤ë
¤³¤ì¤Î¸µ¤Ï¡¢Àè¤Û¤É¤Îakutz's blog¤µ¤ó¤Î¾ðÊó¤Ë¤Ê¤ê¤Þ¤¹¡£
¡¡http://akutz.wordpress.com/2010/07/14/howto-building-the-vsphere-web-services-sdk-4-1-for-dotnet/
¡¡¥µ¥¤¥ÈÃæ¤Û¤É¤Î¡ÖBuild2010.cmd and genvimstubs2010.cmd¡×¤«¤é¥À¥¦¥ó¥í¡¼¥É²Ä

¤³¤Á¤é¤Ë¡¢¤ï¤¿¤·¤Î´Ä¶­ÍѤ˥«¥¹¥¿¥Þ¥¤¥º¤·¤¿¤â¤Î¤ògist¤ËÀßÃÖ¤·¤Æ¤¤¤Þ¤¹¤Î¤Ç¡¢¤è¤±¤ì¤Ð»²¹Í¤Ë¤·¤Æ¤¯¤À¤µ¤¤
https://gist.github.com/964083
¡¡¡ö Build2010.cmd
¡¡¡ö genvimstubs2010.cmd

¤ï¤¿¤·¥Ð¡¼¥¸¥ç¥ó¤Ï genvimstubs2010.cmd ¤Î¤ß¼«Ê¬ÍѤËÊѹ¹¤·¤Æ¤¤¤Þ¤¹
´Ä¶­¤Ï Windows7¡Ê64bit¡Ë¤Ê¤Î¤Ç
¤½¤ìÍÍ¤Ë wsdl.exe / csc.exe / sgen.exe ¤ò¥Ñ¥¹¤òÊѹ¹¤·¤Þ¤·¤¿

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ÀÚ¤ê¤Ê¤ª¤·¤¿¤È¤­¤Ë¥Ñ¥¹¤ÎÃæ¤Ë¶õÇò¡Ê"Program Files"¤Ê¤É¡Ë¤¬Æþ¤Ã¤Æ¤¤¤ë¤ÈÅÓÃæ¤Ç¥¨¥é¡¼¤Ë¤Ê¤ê¤Þ¤·¤¿
¤Ê¤Î¤Ç¡¢¼«Ê¬¤Î´Ä¶­¤Î¥Ñ¥¹¤ÎÀßÄê¤ò¤¹¤Ù¤Æ "Æó½Å°úÍÑÉä" ¤Ç°Ï¤ó¤Ç¤ª¤­¤Þ¤·¤¿
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¡¡¡¡Build20xx.cmd ¤òÍøÍѤ·¤Æ¤Ê¤¤¤è¤¦¤Ç¤¹¤Í
¡¡¡¡¤½¤â¤½¤âBuild20xx.cmd ¤Î¥Ñ¥¹¤ÎÀßÄê¤ò¶õÇòÂбþ¤¹¤ì¤ÐÎɤ¤¤Î¤Ç¤¹¤±¤ì¤É¤â¡£¡£

(4) ¥³¥Þ¥ó¥É¥é¥¤¥ó¤Ç¥½¥ê¥å¡¼¥·¥ç¥ó¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤¹¤ë
¡¡> Build2010.cmd 1

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d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet>Build2010.cmd 1
USEDOTNET35="0"
WSDLFILE=""..\..\wsdl""
Checking and Creating stage
¥µ¥Ö¥Ç¥£¥ì¥¯¥È¥ê¤Þ¤¿¤Ï¥Õ¥¡¥¤¥ë stage ¤Ï´û¤Ë¸ºß¤·¤Þ¤¹¡£
VIM2 VimApi "..\..\wsdl"\vim
Microsoft (R) Web Services Description Language Utility
[Microsoft (R) .NET Framework, Version 2.0.50727.3038]
Copyright (C) Microsoft Corporation. All rights reserved.
¥Õ¥¡¥¤¥ë 'stage\VimObjects.cs' ¤Ë½ñ¤­¹þ¤ó¤Ç¤¤¤Þ¤¹¡£
Microsoft (R) Visual C# 2008 Compiler version 3.5.30729.4926
for Microsoft (R) .NET Framework version 3.5
Copyright (C) Microsoft Corporation. All rights reserved.

Microsoft (R) Xml Serialization support utility
[Microsoft (R) .NET Framework, Version 2.0.50727.3038]
Copyright (C) Microsoft Corporation. All rights reserved.
¥·¥ê¥¢¥ë²½¥¢¥»¥ó¥Ö¥ê¤Î̾Á°¤Ç¤¹: VimService2008.XmlSerializers, Version=0.0.0.0,Culture=neutral, PublicKeyToken=null
¥¢¥»¥ó¥Ö¥ê d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet\vimservice2008.dll --> '.\VimService2008.XmlSerializers.dll' ¤ËÂФ·¤Æ¥·¥ê¥¢¥ë²½¥¢¥»¥ó¥Ö¥ê¤òÀ¸À®¤·¤Þ¤·¤¿¡£
Optimizing generated stubs...
Microsoft (R) Visual C# 2008 Compiler version 3.5.30729.4926
for Microsoft (R) .NET Framework version 3.5
Copyright (C) Microsoft Corporation. All rights reserved.

Stub generation Done.
ECHO ¤Ï <OFF> ¤Ç¤¹¡£
Checking and Creating stage
¥µ¥Ö¥Ç¥£¥ì¥¯¥È¥ê¤Þ¤¿¤Ï¥Õ¥¡¥¤¥ë stage ¤Ï´û¤Ë¸ºß¤·¤Þ¤¹¡£
VIM25 Vim25Api "..\..\wsdl"\vim25
Microsoft (R) Web Services Description Language Utility
[Microsoft (R) .NET Framework, Version 2.0.50727.3038]
Copyright (C) Microsoft Corporation. All rights reserved.
¥Õ¥¡¥¤¥ë 'stage\VimObjects.cs' ¤Ë½ñ¤­¹þ¤ó¤Ç¤¤¤Þ¤¹¡£
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for Microsoft (R) .NET Framework version 3.5
Copyright (C) Microsoft Corporation. All rights reserved.

Microsoft (R) Xml Serialization support utility
[Microsoft (R) .NET Framework, Version 2.0.50727.3038]
Copyright (C) Microsoft Corporation. All rights reserved.
¥·¥ê¥¢¥ë²½¥¢¥»¥ó¥Ö¥ê¤Î̾Á°¤Ç¤¹: Vim25Service2008.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
¥¢¥»¥ó¥Ö¥ê d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet\vim25service2008.dll --> '.\Vim25Service2008.XmlSerializers.dll' ¤ËÂФ·¤Æ¥·¥ê¥¢¥ë²½¥¢¥»¥ó¥Ö¥ê¤òÀ¸À®¤·¤Þ¤·¤¿¡£
Optimizing generated stubs...
Microsoft (R) Visual C# 2008 Compiler version 3.5.30729.4926
for Microsoft (R) .NET Framework version 3.5
Copyright (C) Microsoft Corporation. All rights reserved.

Stub generation Done.
ECHO ¤Ï <OFF> ¤Ç¤¹¡£
Done Building optimized Stubs and all Samples

d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet>

(5) ¥½¥ê¥å¡¼¥·¥ç¥ó¥Õ¥¡¥¤¥ë¤ò³«¤¯
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d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet\cs\Connect\bin\Debug>dir
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2011/05/10 21:08 <DIR> .
2011/05/10 21:08 <DIR> ..
2011/05/10 21:06 58,880 AppUtil.dll
2011/05/10 21:06 144,896 AppUtil.pdb
2011/05/10 21:08 16,384 Connect.exe
2011/05/10 21:08 11,776 Connect.pdb
2011/05/10 21:42 1,806,336 Vim25Service2008.dll
2011/05/10 21:42 7,061,504 Vim25Service2008.XmlSerializers.dll
2011/05/10 21:38 749,568 VimService2008.dll
2011/05/10 21:38 2,932,736 VimService2008.XmlSerializers.dll
2011/05/10 21:55 14,336 VMware.Security.CredentialStore.dll
2011/05/10 21:55 30,208 VMware.Security.CredentialStore.pdb
10 ¸Ä¤Î¥Õ¥¡¥¤¥ë 12,826,624 ¥Ð¥¤¥È
2 ¸Ä¤Î¥Ç¥£¥ì¥¯¥È¥ê 2,468,343,808 ¥Ð¥¤¥È¤Î¶õ¤­Îΰè

d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet\cs\Connect\bin\Debug>Connect.exe
[ 2011/05/10 22:15:35 ] Begin Log.
Common .Net Options :
--portnumber < type String, default 443>
Port used to connect to server
--config < type String >
Location of the VI perl configuration file
--servicepath < type String >
Service path used to connect to server
--protocol < type String >
Protocol used to connect to server
--help < type String >
Display user information for the script
--password < type String >
password of the corresponding user
--sessionfile < type String >
File containing session ID/cookie to utilize
--ignorecert < type String >
Ignore the server certificate validation
--server < type String >
VI server to connect to
--username < type String >
Username to connect to the host
--url < type String >
VI SDK URL to connect to

Command specific options:
Press Enter Key To Exit:

d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet\cs\Connect\bin\Debug>Connect.exe --url https://192.168.0.1/sdk/vim.wsdl --username root --password password
[ 2011/05/10 22:16:27 ] Begin Log.
Started
There were one or more problems with the server certificate:

* A certification chain processed correctly, but terminated in a root certificat
e which isn't trusted by the trust provider.

* The certificate's CN name does not match the passed value.


Connected Successfully
Server Time -: 2011/05/11 7:16:09
Press enter to exit.



d:\Liblary\VMware-vSphere-WS-SDK-4.1.0-257238\SDK\samples\DotNet\cs\Connect\bin\Debug>

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May 04, 2011

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#include "stdafx.h"
#include <iostream>
#include <boost/circular_buffer.hpp>
#include <boost/lambda/lambda.hpp>

// ¥á¥â¥êɽ¼¨
void mem_dump( char *p, int num )
{
¡¡¡¡std::for_each( p, p+num, ( std::cout << boost::lambda::_1 << ' ' ));
¡¡¡¡std::cout << std::endl;
}

int _tmain(int argc, _TCHAR* argv[])
{
¡¡¡¡boost::circular_buffer<char> c_buf( 5 );
¡¡¡¡c_buf.push_front( 'A' );
¡¡¡¡c_buf.push_front( 'B' );
¡¡¡¡c_buf.push_front( 'C' );
¡¡¡¡c_buf.push_front( 'D' );
¡¡¡¡c_buf.push_front( 'E' );
¡¡¡¡c_buf.push_front( 'F' );¡¡¡¡// ¤³¤ì°Ê¹ß¡¢Àè¤Î'A'¤«¤é¾Ã¤¨¤ë
¡¡¡¡c_buf.push_front( 'G' );
¡¡¡¡c_buf.push_front( 'H' );

¡¡¡¡c_buf.pop_back();¡¡¡¡¡¡¡¡¡¡ // ËöÈø¤ò¾Ã¤·¤Æ¤ß¤ë

¡¡¡¡// --------------------------------------------------------------------------
¡¡¡¡// ½Û´Ä¥Ð¥Ã¥Õ¥¡¤Î¥á¥â¥ê¥¢¥É¥ì¥¹¥¤¥á¡¼¥¸
¡¡¡¡//¡¡___ ___ ___ ___ ___
¡¡¡¡// |_H_|_G_|_F_|_E_|___|
¡¡¡¡//
¡¡¡¡// ¼Â¥á¥â¥ê¥¢¥É¥ì¥¹
¡¡¡¡//¡¡___ ___ ___ ___ ___
¡¡¡¡// |_E_|___|_H_|_F_|_G_|
¡¡¡¡//¡¡ |¡¡¡¡¡¡ +--------------- 'H'¤¬begin()°ÌÃÖ¡¢¤³¤Î°ÌÃÖ¤ò´Þ¤á¤Æ3¤Ä³¤¯
¡¡¡¡//¡¡ +----------------------- 'E'¤¬end()¡¡°ÌÃÖ¡¢ÀèÆ¬'E'¤ò´Þ¤á¤Æ1¤Ä³¤¯
¡¡¡¡// --------------------------------------------------------------------------
¡¡¡¡char* p1 = c_buf.array_one().first;
¡¡¡¡char* p2 = c_buf.array_two().first;
¡¡¡¡int num1 = c_buf.array_one().second;
¡¡¡¡int num2 = c_buf.array_two().second;

¡¡¡¡mem_dump( p1, num1 );
¡¡¡¡mem_dump( p2, num2 );

¡¡¡¡// linearize()¤ò»È¤¨¤Ð¡¢¥ì¥¬¥·¡¼C¤ÎÍͤʵ­ºÜ¤â²Äǽ
¡¡¡¡// ¤Ê¤ó¤Ç¤³¤ì¤¬Æ°¤¯¤«¤ï¤«¤Ã¤Æ¤¤¤Ê¤¤¡Ä¼Â¥á¥â¥ê¥¢¥É¥ì¥¹¤Î¥¤¥á¡¼¥¸¤¬´Ö°ã¤Ã¤Æ¤Þ¤¹¤Í
¡¡¡¡mem_dump( c_buf.linearize(), 4 );


¡¡¡¡return 0;
}

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haruka_sao at 20:28¨¢¥³¥á¥ó¥È(0)¨¢¥È¥é¥Ã¥¯¥Ð¥Ã¥¯(0)¨¢C++¡ÃBoost ¤³¤Îµ­»ö¤ò¥¯¥ê¥Ã¥×¡ª
Sao's Tech Memo
if( You.InterestedIn( new string[] {"Silverlight", "MetroStyle", "WindowsPhone" })){ Console.WriteLine( "It's very fun!" );} else{ if( you->favorite = "C++" ){ std::cout << "Are you a geek?" << std::endl;}}
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Microsoft MVP for Client App Dev [Jan,2010-Dec,2012]
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