2005年11月01日

DnL -About MYTHOLOGY/Agnar

AGNAR by Satange

THE second of Gotahr’s sons, Agnar is the master of death, Ysatis’ logical and necessary counterpart. The reaper is one of the cruelest and deceitful gods in Ganareth pantheon, and he never did anything to prove people wrong about it. Born from Gothar’s strength, he created a resilient and determined people, that would bear the worst and never give up in front of the enemy. Finally, he secured his power by settling in a dangerous, hostile kingdom. Here, he created the dwarves. In the war against dragons, whereas the dwarves were the most violent of Dragoon’s enemies, Agnar asked Maam, creator of the mammals, born from his heart, to immolate thousands of creatures for the invaders as a proof of good faith. This is the only reason why dragoon did not slaughter the dwarves, but it did not stop them from performing underground resistance actions.
At the end of the war, most dwarves chose to worship Agnar and to keep on serving their creator, realizing the strength he gave them, and what they owned him. Because of Agnar’s actions, Gothar exiled him in the constellation of the great reaper, from where he keeps on watching every living thing on Ganareth, walking with them, waiting for the right moment to claim their souls.

Clergy: Agnar’s temple is one of the most dangerous there is. Betrayals, assassinations and conspiracies are very common here. Some people even say it is the reaper’s will, for he can hit anyone, at any time, even his most faithful priest.
Despite the important turnover this system implies, there are priest and black knight orders that play a very important role. Most of them are lead by high priests of death lords who show a mind that is twisted enough to allow them to keep authority on the faithful, who wait for nothing but a mistake to use their assets and reach the highest steps of the hierarchy.
The cult is lead by high priests and death lords who lead the most important groups. This assembly, although made of people who sacrificed something or someone to reach this place, and who are ready to do it again, is quite fast to reach agreements. For if mistakes can be washed away by blood and disgrace, success is often rewarded as it should be. Provided you manage to keep the reward, of course.

Dogma: The dogma of Agnar rests of unquestionable superiority of death above anything else. Nothing can run away from the reaper, and everyone has to understand the price of life. He who walks the path of life must know that Agnar is in his steps and that; when the road ends, the master of death opens the door to its kingdom for his fellow traveler. For Agnar’s faithful, survival is the main virtue.
The ability to survive against all odds is, no matter the method, the ultimate proof of faith, for Agnar does not care for the weak and the incompetent. Those who join his realm too early were careless, and the reaper does not want his faithful to behave this way.

Major ceremonies: Once a year, at a date that is secretly decided by high priests and death lords, the cult gathers for a day of the dead. On this day, the faithful rush together on a target, one that is of political importance for the council, and always with many people in it. Although this celebration does not aim at conquest of power, council leaders are often there to lead the operations as if it were a military conquest with a benefit in the end. It may end in a victory of a defeat, but it is always a mass slaughter with the only purpose of reminding everyone that the reaper rules everywhere.

Sacred number and symbol: Like the goddess of life, Agnar’s number is Three. His symbol is a triangle pointing downwards.

Authorized classes: Sorcerer, illusionist, archer, bard, thief, cleric, warrior, black knight.

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