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01-26 08:47:39.687: I/ActivityManager(234): Low Memory: No more background processes.

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01-26 08:47:33.437: W/kernel(119): [92325.791412] send sigkill to 19907 (t.togglewidgets), adj 9, size 3326
01-26 08:47:34.657: W/kernel(119): [92327.015319] send sigkill to 19883 (nyericsson.home), adj 6, size 7416
01-26 08:47:37.587: W/kernel(119): [92329.942596] send sigkill to 19980 (on.crashmonitor), adj 4, size 3482

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01-26 08:45:48.057: D/dalvikvm(19883): GC_CONCURRENT freed 68K, 45% free 3740K/6727K, external 11695K/13396K, paused 2ms+3ms
01-26 08:45:55.107: D/dalvikvm(234): GC_EXPLICIT freed 872K, 52% free 7613K/15687K, external 4526K/6127K, paused 120ms


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var hensu:Array;
hensu=new Array();
hensu["koumoku"]="mojiretu";
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BCE0017: The best overload for the method 'Array.set_Item(int, Object)' is not compatible with the argument list '(String, String)'.
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var hensu:Object;
hensu=new Object();
hensu["koumoku"]="mojiretu";
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var hensu:Hashtable = new Hashtable();
hensu["koumoku"] = "mojiretu";
Debug.Log(hensu["koumoku"]);
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hensu["koumoku"] = "mojiretu";
hensu.Add("koumoku", "mojiretu");

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hensu.Remove("koumoku");

¡üÃͼèÆÀ
var ¼èÆÀÊÑ¿ô:String;
¼èÆÀÊÑ¿ô = ÊÑ¿ô̾[¹àÌÜ̾];

Îã¡Ë
var work:String;
work = hensu["koumoku"];

¡üÃͰìÍ÷¼èÆÀ
for (var ¥­¡¼ÊÑ¿ô:String in ÊÑ¿ô̾.Keys) {
var ¼èÆÀÊÑ¿ô:String;
¼èÆÀÊÑ¿ô = ÊÑ¿ô̾[¥­¡¼ÊÑ¿ô];
}

Îã¡Ë
for (var key:String in hensu.Keys) {
var work:String;
work = hensu[key];

Debug.Log("¥­¡¼ÃÍ¡á"+key+",ÃÍ¡á"+work);
}

¡¦¹àÌܤ¬Â¸ºß¤¹¤ë¤«¡©
if(ÊÑ¿ô̾.ContainsKey("¹àÌÜ̾")){
//¸ºß¤¹¤ë
}else{
//¸ºß¤·¤Ê¤¤
}

Îã¡Ë
if(hensu.ContainsKey("koumoku")){
Debug.Log("koumoku¥­¡¼¤Ï¸ºß¤¹¤ë");
}else{
Debug.Log("koumoku¥­¡¼¤Ï¸ºß¤·¤Ê¤¤");
}

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var moji : String = "¤¢¤¤¤¦¤¨¤ª";
var base64 : String;
base64 = System.Convert.ToBase64String(System.Text.Encoding.Unicode.GetBytes(data));

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var moji : String;
var base64 : String = "¡ÖBASE64¤Ç¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿Ê¸»úÎó¡×";
data = System.Text.Encoding.Unicode.GetString(System.Convert.FromBase64String(base64));

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var data : String;
var base64 : String;
data = "¤¢¤¤¤¦¤¨¤ª";
base64 = System.Convert.ToBase64String(System.Text.Encoding.Unicode.GetBytes(data));
PlayerPrefs.SetString("gamedata", base64);

¡¦Ê¸»ú¥í¡¼¥É¡ÊBASE64¥Ç¥³¡¼¥É¡Ë
var data : String;
var base64 : String;
base64 = PlayerPrefs.GetString("gamedata");
data = System.Text.Encoding.Unicode.GetString(System.Convert.FromBase64String(base64));
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